The company plans to secure its existing customer base by making proactive investments in enhancing the overall customer experience. This collaboration is in line with Lumen’s growth strategy, as announced during its Investor Day 2023. The company also plans to expand to all major markets in North America with large Internet hubs. interconnection hubs, namely Chicago, Dallas and Virginia. Each site has an optical cross-connect capacity of up to 25.6 Tbps, and connections are put up in 400G increments and used on demand in 100G increments.ĮxaSwitch has the potential to transform the interconnection ecosystem by improving connectivity, resiliency, and speed by creating a geographically distributed yet automated interconnection platform.Ĭurrently, Lumen operates the ExaSwitch platform in three of the largest U.S. QuoteĮxaSwitch includes a self-service portal that enables participants to configure and establish connectivity with other participants. price-consensus-chart | Lumen Technologies, Inc. The administrator for the initial deployments is Lumen. Two parties can easily connect via self-provisioning or by using an administrator-controlled application programming interface gateway. The ExaSwitch ecosystem will expand as more members join, which makes it easier to automate, boost, and effectively manage network capacity between its members.Įach participant will select their fiber source for joining into ExaSwitch, and the ExaSwitch administrator will install optical hardware at that location. The initial adopters include Lumen, Google Cloud, Microsoft Azure, and another major cloud provider. The ExaSwitch project was initiated by several key participants to facilitate traffic routing between major Internet and cloud networks. This platform enables organizations with high bandwidth requirements to efficiently route their traffic between networks without the need for third-party intervention. Lumen Technologies ( LUMN Quick Quote LUMN - Free Report) has collaborated with Google and Microsoft ( MSFT Quick Quote MSFT - Free Report) to introduce a network interconnection ecosystem – ExaSwitch.
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Note that this does not apply to hydrogen H, which can only accommodate a duo (2 e – ). Add electrons as lone nonbonding pairs around peripheral atoms so they have octets (eight electrons total).Inevitably, there will be cases where it is possible to draw more than one skeletal structure.ĭraw bonds as lines between atoms. Another good way to choose is to choose the least electronegative atom. Given a formula, the central atom is typically the first atom (eg ClF 4 ), although this convention is not always followed (eg HNO 3 ). Hydrogen (H) and fluorine (F) each have a valence of 1, and generally these will not be central atoms (bonded to more than one atom). Choose a central atom (we will take as examples small molecules for which there is only one central atom, and the other atoms, the peripheral atoms, are all attached to the central atom). Which will help us decide how the atoms will bond. The second step is to draw a skeletal structure.For polyatomic ions, add the valence electrons of all atoms in the formula and subtract one electron for each positive charge on a cation and add one electron for each unit negative charge on an anion. One way to do such a count is to write Lewis symbols for all the atoms in the formula and count all the “dots.” For an (uncharged) molecule, that count is the correct number of valence electrons. First, it is important to get a correct count of all the valence electrons.Given a chemical formula corresponding to a molecule or molecular ion, the steps to obtain its Lewis structure are as follows: Way on the eastern side of the map, below the snowy mountain and right next to the obelisk, is a lake with a river flowing out of it. I tried it and lived, but I won't ever do it again. If you have friends with you or just want the challenge, it can be a good place to get pearls and oil. The shore of the pond also has pretty much every terrible creature waiting to gobble you up. The few ponds on the island have quite a lot of silica pearls and some oil but are filled with Mega Piranha. There are a few more bad guys to deal with there, so be prepared for Titian Boas, Arthropluera, Spiders, Scorpions etc., but it isn't too terrible.Īt the top of the volcanoes, there is some obsidian and lots of metal, but it is a dangerous place. It is easy to weigh down and Argentavis with the amount found on the top two tiers. I believe the next tier of the island is only accessible with a flyer and it as well as the very top holds the most obsidian. I've only encountered a few bats there, so it is relatively safe. There is a small amount of obsidian their for the taking. The bottom tier of the island can be walked up from the raft and into the mouth. In order to get some obsidian you are going to need at least a raft to get there. Those two resources are pretty easy to come by in other places though. In addition to the obsidian there is also a ton of metal and a good amount of crystal. It looks cool and has the best obsidian deposits on the map. Batman Island is a really cool feature of the center map. Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton. Manufactured goods - Function like cotton, but features eight levels. As an incentive to sell early, the first player to sell to a trader receives free beer.īirmingham features three all-new industry types:īrewery - Produces precious beer barrels required to sell goods. For example, a level 1 cotton mill requires one beer to flip. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. Each of these traders is looking for a specific type of good each game. You must now sell your product through traders located around the edges of the board. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham.īrewing has become a fundamental part of the culture in Birmingham. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.īirmingham features dynamic scoring canals/rails. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). (This action replaces Double Action Build in original Brass.) Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.Īs in its predecessor, you must develop, build, and establish your industries and network, in and effort to exploit low or high market demands.Įach round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):ġ) Build - Pay required resources and place an industry tile.Ģ) Network - Add a rail / canal link, expanding your network.ģ) Develop - Increase the VP value of an industry.Ĥ) Sell - Sell your cotton, manufactured goods and pottery.ĥ) Loan - Take a £10, £20, £30, and reduce your income.īrass: Birmingham also features a new sixth action:Ħ) Scout - Discard three cards and take a wild location and wild industry card. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.īrass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Includes core game, custom clay poker style money chips, and all met stretch goals. Content Notes:Kickstarter Edition of Brass: Birmingham Deluxe Edition Board Game. I made this mod but then I stopped playing Project Zomboid for a long time, but I was adding to this mod despite not playing the game other than to test. Also it's a time management decision whether or not to spend time making things to shoot at zombies.) Making crossbow bolts faster with a higher carpentry skill (I think skill at speed at repetitively making the same thing is different to carpentry skill in general. (Note to self to add another compatibility patch and look at a recipe). Making the hovering progress bar when you invent a crossbow visually start where you left off. Seeing crossbow bolts stuck in zombies after shooting them Weighing some wood to find out how much a wooden crossbow weights (Instead of the above?)Ĭhanging accuracy (Or maybe not though, given that I've still not done this) Something like refining a crossbow to reduce its weight Picking up crossbow bolts after you miss with themĭifferent sorts of crossbow bolt (Partly done)Ī double crossbow with two shots (Possibly redundant with the glichedly low durability fixed?)Ī crossbow with more power and range that takes longer to reloadĪ weaker crossbow that is faster to reload Making scopes look right on wooden crossbows with also a better wooden crossbow model (partly done, waiting for me to continue).Ĭhecking if a recent game update caused a glitch with loading bolts from a backpack. Ideas for additions to this mod (if or when I get around to it) This is one of him making a simpler crossbow with a saw and a Stanley knife: This is a video on the interweb of a person making a crossbow: PS I just noticed that changing the accuracy of weapons doesn't change the accuracy of items already generated, which will explain trouble I had testing accuracy, and then people commented on the accuracy being off. As well as this though, your character quickly enough learns how to build a house and identify plants, and with a high enough aiming skill your character's ability can reach real life noob level D: and surpass it and be really good at aiming, so he starts unrealistically inept but can become really skilful and knowledgeable, except still not agile. They have also chosen accuracy to be not realistic, but difficult. The Project Zomboid advert video says something like "what would you do?", although what they're actually going for is more a difficult challenging game than would be realistic, which is why there are so few tools and tools break after you use them, and your character has low agility. Somehow a steel cable on a crossbow snaps in this mod :\įAQ - Accuracy: In Project Zomboid at level 0 or veteran aiming your character misses most of the time using a crossbow, but that's because I gave it accuracy like the firearms, actually it's more accurate than the firearms which is a bit unrealistic. The different ammunitions do the same damage. It's not a recipe, so you have to right click on a plank) The time it takes to invent depends on traits. Inventing a crossbow: 1 plank (The crossbow recipe doesn't become available until you invent it. Making it quieter: Thread/Twine, Lit Candle. But if you are running both this mod and a Kitsune crossbow mod, you can use a compatability or code change patch as well if you want.Ĭrossbow: 2 planks 2 nails a tool level 2 carpentry (crossbow already invented) This is unnecessary now, because I changed the variable names in this mod, avoiding that conflict. The compatibility patches were originally made because that other mod used the same variable names as this one so they overwrote. This mod works fine without any Kitsune crossbow mod variant installed. Steam therefore incorrectly tells you that you need those mods. This mod just also comes with compatibility patches for them, which list their corresponding mod as a requirement in order to load properly. This mod does not need KCMcrossbow, or Remastered Kitsune's Crossbow Mod, or KitsuneCrossbowSoundFix. (For Build 41, which right now is the beta that has to be manually opted into) Adds a wooden crossbow you can make and a crossbow you can find. Configuration and set-up process can be difficult.Not ideal for a large home with multiple floors.You have to manually switch between networks.Simple WiFi extending solution for small areas.What are the Advantages and Disadvantages of WiFi Extenders? Advantages: Overall, wireless range extenders are an affordable and simple way of improving your WiFi network in small spaces. Extenders are more like spot fixers, designed to improve the dead zones in one or two areas. Keep in mind that they are not designed to stretch the signal throughout your entire home, though it’s tempting to think that because of the name. To overcome speed loss issues, dual-band extenders use both frequencies to communicate with the connected devices one band solely communicates with the wireless router, and the other one talks to the WiFi devices.Īs long as you have a reliable internet connection in your home and place the extender in the best location, they are guaranteed to improve your WiFi's signal range. Unfortunately, since they use the same frequency band to send and receive information, they can reduce your internet bandwidth and speed by more than 50%. Single-band extenders use the 2.4GHz band to transmit data. That one hop degrades the speed a little bit because wireless links can’t send and receive data at the same time.įurthermore, some extenders are more susceptible to speed loss than others. When transferring data through the extender, the information has to make a wireless hop from the extender to the router, and back. However, the devices connected to the extender might experience slower speeds than when connected to the router. On the other hand, unlike extenders or repeaters, WiFi boosters capture your network’s existing signal and boost or amplify it for better coverage.Ī WiFi extender does not reduce the speeds provided by your internet service provider (ISP). WiFi repeaters capture your network’s existing signal and rebroadcast that same signal into the desired areas. Similar to extenders, boosters and repeaters both need to be connected to a router and plugged into a powerplug to improve the WiFi's coverage area. They are all basically the same thing, with minor differences. WiFi extenders, boosters, and repeaters are terms that are often used interchangeably. What is the Difference Between WiFi Extenders, Boosters, and Repeaters? The only time your devices will automatically switch between networks is if you are 100% out of range from one network and within range of the other. While you’re roaming around your home, you will have to manually switch between networks if your closer to the extender make sure you're connected to the EXT network, and vice versa. For example, if your home network’s SSID is Nacho WiFi, the extenders SSID would be Nacho WiFi_EXT. Since different manufactures (Tp-Link, Asus, D-Link, etc.) have different set-up and configuration processes, managing the extender can sometimes be a hassle.Īfter the connection has been established between both devices, the extender creates its own network for your wireless and smart home devices to use. At least, that’s what most people hope for. To pair the devices together, it’s as simple as pressing the WPS button on both devices, and voila, consider your range extended. However, if you decide to conduct an ethernet backhaul, with a long enough ethernet or gigabit ethernet cable, you could place the extender anywhere since the signal is being transmitted through the cable rather than through the air. Normally, the extender should be placed half-way between the area with poor signal strength and the router. They do so by wirelessly connecting to an access point, usually a WiFi router, or using an ethernet cable to establish a wired connection. WiFi range extenders are single units that broadcast your existing WiFi signal into an area with little to no signal. WiFi extenders and mesh networks are devices that can be used to extend your WiFi coverage and improve your wireless signal strength. What are WiFi Range Extenders and Mesh Networks? Certain Chartist captains place their faith in solidly built, well armed freighters, designed from the ground up to be capable of carrying heavy loads while also tackling light raiders or other miscreants. The increasing impression amongst commercial shipbuilders-in common with many citizens of the Imperium-is that the galaxy is becoming a more dangerous place, and that the end times are fast approaching. The Carrack class is a recent attempt to recreate the ancient star galleon concept. 2.3 gravities max sustainable acceleration. 29 2.1 km long, 0.4 km abeam at fins approx. Carrack-class Transport Source: Dimensions: Mass: Crew: Acceleration: Battlefleet Koronus, p. This allows players to build variations of these famous vessels. Most are the stripped down hulls of the Rogue Trader example starships found on page 211 of ROGUE TRADER and pages 165-168 of this book. These hulls are all provided as additional options for players when they are building their starships. There are thousands (if not more) of different hull types in the Imperium alone, and even the mightiest Rogue Trader dynasty, replete with fleets of ancient warships, requires humble transport craft to carry the spoils of their conquests back to the Imperium again. Millions of these civilian craft plough the space lanes, ferrying pilgrims, ore, foodstuffs and luxuries to untold billions of eager consumers across the galaxy. Transports are unexciting but vital to galactic commerce. Transports The Imperium swarms with transport vessels. The hull has all the base Characteristics of the ship (though they may be modified by certain components). Hulls The hull of the vessel defines what type of ship it is, its abilities, and the Components that may be added to it. Two Types of Flood Insurance Availableįirst, it’s important to note that standard homeowners insurance and renters insurance policies do not cover flooding. If you’re using a government-backed mortgage (this includes Federal Housing Administration (FHA), Veterans Affairs (VA) and United States Department of Agriculture (USDA) loans) for a property in a high-risk flood zone then you will be required to get flood insurance.įor buyers who purchase property outside of high-risk zones, lenders might still require flood insurance in order to secure a mortgage, even though it’s not federally mandated. Some Properties Must Have Flood Insurance According to FEMA, despite their low- to moderate-risk, one in four flood claims occur in these areas.They’re not in immediate danger from flooding caused by overflowing bodies of water or hard rains. They’re considered low- to moderate-risk flood zones.These zones include B, C, X Pre- and Post-FIRM.Property in SFHAs must have flood insurance.The National Flood Insurance Program’s (NFIP’s) floodplain management regulations must be enforced in these areas.They have at least a one-in-four chance of flooding during a 30-year mortgage.These zones start with the letters A or V.During the span of a 30-year mortgage, these areas have at least a one-in-four chance of flooding.įEMA has designated two main types of flood areas: Special Flood Hazard Areas (SFHAs) and Non-Special Flood Hazard Area (NSFHA). This 1% chance flood is also known as the base flood or 100-year flood. Areas with a 1% chance or higher of flooding are considered high risk. The maps offer a risk calculation based on past events and flood patterns.Īccording to FEMA, there’s no such thing as a “no-risk zone,” but buyers can see how prone their property is to flooding using the flood maps. Homebuyers can check the Federal Emergency Management Agency (FEMA) website for the flood maps in their neighborhoods. Depending on the level of threat your property is exposed to-low-, moderate- or high-risk-you can face higher insurance premiums as well as potential damage to your home. All areas are prone to flooding, but some are at higher risk than others. |