I made this mod but then I stopped playing Project Zomboid for a long time, but I was adding to this mod despite not playing the game other than to test. Also it's a time management decision whether or not to spend time making things to shoot at zombies.) Making crossbow bolts faster with a higher carpentry skill (I think skill at speed at repetitively making the same thing is different to carpentry skill in general. (Note to self to add another compatibility patch and look at a recipe). Making the hovering progress bar when you invent a crossbow visually start where you left off. Seeing crossbow bolts stuck in zombies after shooting them Weighing some wood to find out how much a wooden crossbow weights (Instead of the above?)Ĭhanging accuracy (Or maybe not though, given that I've still not done this) Something like refining a crossbow to reduce its weight Picking up crossbow bolts after you miss with themĭifferent sorts of crossbow bolt (Partly done)Ī double crossbow with two shots (Possibly redundant with the glichedly low durability fixed?)Ī crossbow with more power and range that takes longer to reloadĪ weaker crossbow that is faster to reload Making scopes look right on wooden crossbows with also a better wooden crossbow model (partly done, waiting for me to continue).Ĭhecking if a recent game update caused a glitch with loading bolts from a backpack. Ideas for additions to this mod (if or when I get around to it) This is one of him making a simpler crossbow with a saw and a Stanley knife: This is a video on the interweb of a person making a crossbow: PS I just noticed that changing the accuracy of weapons doesn't change the accuracy of items already generated, which will explain trouble I had testing accuracy, and then people commented on the accuracy being off. As well as this though, your character quickly enough learns how to build a house and identify plants, and with a high enough aiming skill your character's ability can reach real life noob level D: and surpass it and be really good at aiming, so he starts unrealistically inept but can become really skilful and knowledgeable, except still not agile. They have also chosen accuracy to be not realistic, but difficult. The Project Zomboid advert video says something like "what would you do?", although what they're actually going for is more a difficult challenging game than would be realistic, which is why there are so few tools and tools break after you use them, and your character has low agility. Somehow a steel cable on a crossbow snaps in this mod :\įAQ - Accuracy: In Project Zomboid at level 0 or veteran aiming your character misses most of the time using a crossbow, but that's because I gave it accuracy like the firearms, actually it's more accurate than the firearms which is a bit unrealistic. The different ammunitions do the same damage. It's not a recipe, so you have to right click on a plank) The time it takes to invent depends on traits. Inventing a crossbow: 1 plank (The crossbow recipe doesn't become available until you invent it. Making it quieter: Thread/Twine, Lit Candle. But if you are running both this mod and a Kitsune crossbow mod, you can use a compatability or code change patch as well if you want.Ĭrossbow: 2 planks 2 nails a tool level 2 carpentry (crossbow already invented) This is unnecessary now, because I changed the variable names in this mod, avoiding that conflict. The compatibility patches were originally made because that other mod used the same variable names as this one so they overwrote. This mod works fine without any Kitsune crossbow mod variant installed. Steam therefore incorrectly tells you that you need those mods. This mod just also comes with compatibility patches for them, which list their corresponding mod as a requirement in order to load properly. This mod does not need KCMcrossbow, or Remastered Kitsune's Crossbow Mod, or KitsuneCrossbowSoundFix. (For Build 41, which right now is the beta that has to be manually opted into) Adds a wooden crossbow you can make and a crossbow you can find.
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